100% Substance Designer, rendered in Marmoset Toolbag. Got to play with the shape mapper properly for the first time when creating the flowers which was a blast. I chose flowers which I feel familiar with but slightly exaggerated their colour scheme. Looking forward to playing around a bit with this material in an environment idea I have for a flower shop. Since it's a procedural material I'll be able to fill buckets of flowers and make them differentiate a bit.