Procedural texture created for an alien environment and is also part of my major project. I was inspired by birch trees and also the way certain trees peel their bark.
100% Substance Designer. Rendered with Iray in Substance Designer.
Examples of how one can adjust the amount of peeled off bark.
I've made sure that the sap can be adjusted a lot. Although, I did not achieve the transparent look this time it's something I intend to try again. For now I found that adding a metallic layer helped create something closer to the result I wished for.