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Alien Root Material

My very first Substance Designer Material! The workflow was inspired by Daniel Thigers walkthrough of his own material creation on "Creating Photorealistic Procedural Materials in Substance Designer" (see it here; https://www.youtube.com/watch?v=WNwtc-OeGQ0&t=1231s) I really enjoyed creating this texture and fell in love with Substance Designer in the process. This material is intended for an alien game environment to be used as a landscape material, and is also a part of a series of textures I've created during my major project.

100% Substance Designer and easy to create variety with since there are so many elements included. Rendered with Iray in Substance Designer, which I haven't made up my mind about. Might just stick with Marmoset in the future.

This material has been created for an alien environment I'm working on in Unreal Engine. Here are some variations of the material.

This material has been created for an alien environment I'm working on in Unreal Engine. Here are some variations of the material.

Just like all elements in this textural, the amount of mushrooms can be controlled.

Just like all elements in this textural, the amount of mushrooms can be controlled.

No lights.

No lights.

With bloom enabled and a few contrasting lights you can get a very different look, making it a more dramatic poisonous environment.

With bloom enabled and a few contrasting lights you can get a very different look, making it a more dramatic poisonous environment.

A breakdown using the textures on their own.

A breakdown using the textures on their own.