My very first Substance Designer Material! The workflow was inspired by Daniel Thigers walkthrough of his own material creation on "Creating Photorealistic Procedural Materials in Substance Designer" (see it here; https://www.youtube.com/watch?v=WNwtc-OeGQ0&t=1231s) I really enjoyed creating this texture and fell in love with Substance Designer in the process. This material is intended for an alien game environment to be used as a landscape material, and is also a part of a series of textures I've created during my major project.
100% Substance Designer and easy to create variety with since there are so many elements included. Rendered with Iray in Substance Designer, which I haven't made up my mind about. Might just stick with Marmoset in the future.