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Forest path - Material

Got a bit homesick and made a material in Substance Designer based on how some of the forest paths in south of Sweden were I grew up look like. During the autumn its often damp from rain and you can see a glimpse of gold on the ground if you're lucky. Chanterelles are as tasty as they are beautiful.

Once again, it's a procedural material which allows you to make variations, change the path, the amount of mushrooms, puddles and so on.